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8dd14c7719
| Author | SHA1 | Date | |
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| 8dd14c7719 | |||
| 30efdc1108 |
@ -62,6 +62,24 @@ const MONOCHROME_PALETTE: &'static [[u8; 3]; 4] = &[
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];
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*/
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#[derive(Copy, Clone, Default)]
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struct DmgPalette(u8);
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impl DmgPalette {
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fn get_color(self, n: usize) -> sdl2::pixels::Color {
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const MONOCHROME_PALETTE: &'static [[u8; 3]; 4] = &[
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[255, 255, 255],
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[200, 200, 200],
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[125, 125, 12],
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[50, 50, 50],
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];
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assert!(n < 4);
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let c = self.0 >> (2 * n);
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let n = c & 3;
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let c = MONOCHROME_PALETTE[n as usize];
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sdl2::pixels::Color::RGB(c[0], c[1], c[2])
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}
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}
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#[derive(Copy, Clone)]
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struct CgbPalette([u8; 8]);
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impl CgbPalette {
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@ -126,7 +144,7 @@ impl BgMapAttributes {
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#[derive(Debug, Copy, Clone)]
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enum PixelOrigin {
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Empty,
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Background,
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Background(usize),
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Window,
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Sprite,
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}
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@ -210,9 +228,9 @@ impl Sprite {
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pub struct Display {
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control: u8,
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status: u8,
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background_palette: u8,
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background_palette: DmgPalette,
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// Only 0 and 1 for GB
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object_palette: [u8; 2],
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object_palette: [DmgPalette; 2],
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scrollx: u8,
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scrolly: u8,
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windowx: u8,
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@ -266,8 +284,8 @@ impl Display {
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Display {
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control: 0,
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status: 0,
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background_palette: 0,
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object_palette: [0u8; 2],
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background_palette: Default::default(),
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object_palette: Default::default(),
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scrollx: 0,
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scrolly: 0,
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windowx: 0,
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@ -378,9 +396,9 @@ impl Display {
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0xFF44 => self.curline = 0,
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0xFF45 => self.lyc = val,
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// GB classic
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0xFF47 => self.background_palette = val,
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0xFF48 => self.object_palette[0] = val,
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0xFF49 => self.object_palette[1] = val,
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0xFF47 => self.background_palette.0 = val,
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0xFF48 => self.object_palette[0].0 = val,
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0xFF49 => self.object_palette[1].0 = val,
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// GBC
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0xFF68 => {
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self.background_palette_index = val & 0b0111_1111;
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@ -451,9 +469,9 @@ impl Display {
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0xFF43 => self.scrollx,
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0xFF44 => self.curline,
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0xFF45 => self.lyc,
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0xFF47 => self.background_palette,
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0xFF48 => self.object_palette[0],
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0xFF49 => self.object_palette[1],
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0xFF47 => self.background_palette.0,
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0xFF48 => self.object_palette[0].0,
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0xFF49 => self.object_palette[1].0,
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0xFF4A => self.windowy,
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0xFF4B => self.windowx,
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0xFF4F => self.vram_bank | 0b1111_1110,
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@ -637,7 +655,8 @@ impl Display {
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// Do not draw if the sprite should be drawn in the background
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if !sprite.is_foreground() {
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match pixel_origin {
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PixelOrigin::Background | PixelOrigin::Window => continue,
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PixelOrigin::Background(0) => {},
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PixelOrigin::Window | PixelOrigin::Background(_) => continue,
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_ => {}
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}
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}
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@ -647,42 +666,17 @@ impl Display {
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b2 = (tile_line_2 & 1 << (7 - x_o)) > 0;
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// Sprites may be transparent.
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if !b1 && !b2 {
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if !b1 && !b2 && sprite.is_foreground() {
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continue;
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}
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// GB
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/*
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let c = (b1 as u8) * 2 + b2 as u8;
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let lookup: [u8; 4] = match sprite.palette() {
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0 => [
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self.object_palette[0] & 3,
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(self.object_palette[0] >> 2) & 3,
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(self.object_palette[0] >> 4) & 3,
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(self.object_palette[0] >> 6) & 3,
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],
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1 => [
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self.object_palette[1] & 3,
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(self.object_palette[1] >> 2) & 3,
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(self.object_palette[1] >> 4) & 3,
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(self.object_palette[1] >> 6) & 3,
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],
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_ => unreachable!(),
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};
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let entry = MONOCHROME_PALETTE[lookup[c as usize] as usize];
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// Draw stuff. We're currently only in monochrome mode
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self.set_pixel(
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x.wrapping_add(x_o),
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render_y,
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sdl2::pixels::Color::RGB(entry[0], entry[1], entry[2]),
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PixelOrigin::Sprite,
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);
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*/
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let c = ((b2 as u8) * 2 + b1 as u8) as usize;
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if c == 0 {
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continue;
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}
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// DMG:
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// let c = self.object_palette[sprite.palette() as usize].get_color(c);
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// GBC:
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let c = self.object_palette_cgb[sprite.palette() as usize].get_color(c);
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self.set_pixel(
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x.wrapping_add(x_maybe_flipped),
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@ -810,10 +804,7 @@ impl Display {
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// Lookup the color
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let c = ((b2 as u8) * 2 + b1 as u8) as usize;
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let origin = match c {
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0 => PixelOrigin::Empty, // Hack so that objects will be in front of it.
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_ => PixelOrigin::Background,
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};
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let origin = PixelOrigin::Background(c);
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let c = self.background_palette_cgb[bg_attribs.palette_number()].get_color(c);
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self.set_pixel(render_x, render_y, c, origin);
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/*
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@ -903,10 +894,13 @@ impl Display {
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let b2: bool = (tile_line_2 & 1 << (7 - tile_offset_x)) > 0;
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let c = (b2 as u8) * 2 + b1 as u8;
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/*
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let origin = match c {
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0 => PixelOrigin::Empty, // Hack so that objects will be in front of it.
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_ => PixelOrigin::Window,
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};
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*/
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let origin = PixelOrigin::Window;
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let c = self.background_palette_cgb[bg_attribs.palette_number()]
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.get_color(c as usize);
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self.set_pixel(render_x, render_y, c, origin);
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