Compare commits

...

3 Commits

3 changed files with 158 additions and 210 deletions

View File

@ -1,6 +1,11 @@
extern crate libc;
extern crate sdl2;
mod palette;
mod structs;
use palette::{CgbPalette, DmgPalette};
use structs::*;
use std::io::Write;
// Internal ram size
@ -46,109 +51,6 @@ const SPRITE_X_FLIP: u8 = 1 << 5;
//const SPRITE_PALETTE_NO: u8 = 1 << 4; // NonCGB only
const SPRITE_TILE_VRAM_BANK: u8 = 1 << 3; // CGB only
// Display color
/*
const MONOCHROME_PALETTE: &'static [[f64; 3]; 4] = &[
[0.605, 0.734, 0.059],
[0.543, 0.672, 0.059],
[0.188, 0.383, 0.188],
[0.059, 0.219, 0.059],
];
const MONOCHROME_PALETTE: &'static [[u8; 3]; 4] = &[
[255, 255, 255],
[200, 200, 200],
[125, 125, 12],
[50, 50, 50],
];
*/
#[derive(Copy, Clone, Default)]
struct DmgPalette(u8);
impl DmgPalette {
fn get_color(self, n: usize) -> sdl2::pixels::Color {
const MONOCHROME_PALETTE: &'static [[u8; 3]; 4] = &[
[255, 255, 255],
[200, 200, 200],
[125, 125, 12],
[50, 50, 50],
];
assert!(n < 4);
let c = self.0 >> (2 * n);
let n = c & 3;
let c = MONOCHROME_PALETTE[n as usize];
sdl2::pixels::Color::RGB(c[0], c[1], c[2])
}
}
#[derive(Copy, Clone)]
struct CgbPalette([u8; 8]);
impl CgbPalette {
fn get_color(self, n: usize) -> sdl2::pixels::Color {
if n == 0 {
return sdl2::pixels::Color::RGB(255, 255, 255);
}
let v = ((self.0[2 * n + 1] as u16) << 8) | (self.0[2 * n] as u16);
let r = (v & 0b1_1111) as u8;
let g = ((v >> 5) & 0b1_1111) as u8;
let b = ((v >> 10) & 0b1_1111) as u8;
if false {
sdl2::pixels::Color::RGB(r << 3, g << 3, b << 3)
} else {
// According to some code:
// Real colors:
let r = r as u16;
let g = g as u16;
let b = b as u16;
let mapped_r = ((r * 13 + g * 2 + b) >> 1) as u8;
let mapped_g = ((g * 3 + b) << 1) as u8;
let mapped_b = ((r * 3 + g * 2 + b * 11) >> 1) as u8;
sdl2::pixels::Color::RGB(mapped_r, mapped_g, mapped_b)
}
}
}
impl std::fmt::Display for CgbPalette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Palette: ")?;
for n in 0..4 {
let v = ((self.0[2 * n + 1] as u16) << 8) | (self.0[2 * n] as u16);
let r = (v & 0b1_1111) as u8;
let g = ((v >> 5) & 0b1_1111) as u8;
let b = ((v >> 10) & 0b1_1111) as u8;
write!(f, "{:02X}{:02X}{:02X} ", r, g, b)?;
}
write!(f, "")
}
}
struct BgMapAttributes(u8);
impl BgMapAttributes {
fn palette_number(&self) -> usize {
(self.0 & 0b111) as usize
}
fn vram_bank_number(&self) -> usize {
((self.0 >> 3) & 1) as usize
}
fn horizontal_flip(&self) -> bool {
(self.0 >> 5) != 0
}
fn vertical_flip(&self) -> bool {
(self.0 >> 6) != 0
}
}
#[derive(Debug, Copy, Clone)]
enum PixelOrigin {
Empty,
Background(usize),
Window,
Sprite,
}
#[derive(Copy, Clone)]
struct Pixel {
origin: PixelOrigin,
@ -178,53 +80,6 @@ impl Default for DisplayMode {
}
}
struct Sprite {
x: u8,
y: u8,
tile: u8,
flags: u8,
}
impl Sprite {
fn is_hidden(&self) -> bool {
self.x == 0 || self.y == 0
}
fn is_foreground(&self) -> bool {
(self.flags & SPRITE_OBJ_BG_PRIORITY) == 0
}
fn is_x_flipped(&self) -> bool {
(self.flags & SPRITE_X_FLIP) == SPRITE_X_FLIP
}
fn is_y_flipped(&self) -> bool {
(self.flags & SPRITE_Y_FLIP) == SPRITE_Y_FLIP
}
fn palette(&self) -> u8 {
// GB
/*
if (self.flags & SPRITE_PALETTE_NO) == 0 {
0
} else {
1
}
*/
// GBC
self.flags & 0b111
}
// GBC only
fn vram_bank(&self) -> u8 {
if (self.flags & SPRITE_TILE_VRAM_BANK) == 0 {
0
} else {
1
}
}
}
pub struct Display {
control: u8,
status: u8,
@ -655,7 +510,7 @@ impl Display {
// Do not draw if the sprite should be drawn in the background
if !sprite.is_foreground() {
match pixel_origin {
PixelOrigin::Background(0) => {},
PixelOrigin::Background(0) => {}
PixelOrigin::Window | PixelOrigin::Background(_) => continue,
_ => {}
}
@ -737,12 +592,7 @@ impl Display {
// Order sprites by priority
let mut queue: Vec<Sprite> = Vec::new();
for i in 0..39 {
queue.push(Sprite {
y: self.oam[i * 4 + 0],
x: self.oam[i * 4 + 1],
tile: self.oam[i * 4 + 2],
flags: self.oam[i * 4 + 3],
});
queue.push(Sprite::load(&self.oam[i * 4..(i + 1) * 4]));
}
// This is the non-CGB priority.
@ -804,30 +654,9 @@ impl Display {
// Lookup the color
let c = ((b2 as u8) * 2 + b1 as u8) as usize;
let origin = PixelOrigin::Background(c);
let c = self.background_palette_cgb[bg_attribs.palette_number()].get_color(c);
self.set_pixel(render_x, render_y, c, origin);
/*
let c = (b1 as u8) * 2 + b2 as u8;
let lookup: [u8; 4] = [
self.background_palette & 3,
(self.background_palette >> 2) & 3,
(self.background_palette >> 4) & 3,
(self.background_palette >> 6) & 3,
];
let entry = MONOCHROME_PALETTE[lookup[c as usize] as usize];
let origin = match c {
0 => PixelOrigin::Empty, // Hack so that objects will be in front of it.
_ => PixelOrigin::Background,
};
self.set_pixel(
render_x,
render_y,
sdl2::pixels::Color::RGB(entry[0], entry[1], entry[2]),
origin,
);
*/
// let color = self.background_palette.get_color(c);
let color = self.background_palette_cgb[bg_attribs.palette_number()].get_color(c);
self.set_pixel(render_x, render_y, color, PixelOrigin::Background(c));
}
}
@ -894,37 +723,10 @@ impl Display {
let b2: bool = (tile_line_2 & 1 << (7 - tile_offset_x)) > 0;
let c = (b2 as u8) * 2 + b1 as u8;
/*
let origin = match c {
0 => PixelOrigin::Empty, // Hack so that objects will be in front of it.
_ => PixelOrigin::Window,
};
*/
let origin = PixelOrigin::Window;
// let c = self.background_palette.get_color(c);
let c = self.background_palette_cgb[bg_attribs.palette_number()]
.get_color(c as usize);
self.set_pixel(render_x, render_y, c, origin);
/*
let lookup: [u8; 4] = [
self.background_palette & 3,
(self.background_palette >> 2) & 3,
(self.background_palette >> 4) & 3,
(self.background_palette >> 6) & 3,
];
let entry = MONOCHROME_PALETTE[lookup[c as usize] as usize];
// Draw stuff. We're currently only in monochrome mode
let origin = match c {
0 => PixelOrigin::Empty, // Hack so that objects will be in front of it.
_ => PixelOrigin::Window,
};
self.set_pixel(
render_x,
render_y,
sdl2::pixels::Color::RGB(entry[0], entry[1], entry[2]),
origin,
);
*/
self.set_pixel(render_x, render_y, c, PixelOrigin::Window);
}
}
}

61
src/display/palette.rs Normal file
View File

@ -0,0 +1,61 @@
use super::sdl2;
#[derive(Copy, Clone, Default)]
pub struct DmgPalette(pub u8);
impl DmgPalette {
pub fn get_color(self, n: usize) -> sdl2::pixels::Color {
const MONOCHROME_PALETTE: &[[u8; 3]; 4] = &[
[255, 255, 255],
[200, 200, 200],
[125, 125, 12],
[50, 50, 50],
];
assert!(n < 4);
let c = self.0 >> (2 * n);
let n = c & 3;
let c = MONOCHROME_PALETTE[n as usize];
sdl2::pixels::Color::RGB(c[0], c[1], c[2])
}
}
#[derive(Copy, Clone)]
pub struct CgbPalette(pub [u8; 8]);
impl CgbPalette {
pub fn get_color(self, n: usize) -> sdl2::pixels::Color {
if n == 0 {
return sdl2::pixels::Color::RGB(255, 255, 255);
}
let v = ((self.0[2 * n + 1] as u16) << 8) | (self.0[2 * n] as u16);
let r = (v & 0b1_1111) as u8;
let g = ((v >> 5) & 0b1_1111) as u8;
let b = ((v >> 10) & 0b1_1111) as u8;
if false {
sdl2::pixels::Color::RGB(r << 3, g << 3, b << 3)
} else {
// According to some code:
// Real colors:
let r = r as u16;
let g = g as u16;
let b = b as u16;
let mapped_r = ((r * 13 + g * 2 + b) >> 1) as u8;
let mapped_g = ((g * 3 + b) << 1) as u8;
let mapped_b = ((r * 3 + g * 2 + b * 11) >> 1) as u8;
sdl2::pixels::Color::RGB(mapped_r, mapped_g, mapped_b)
}
}
}
impl std::fmt::Display for CgbPalette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Palette: ")?;
for n in 0..4 {
let v = ((self.0[2 * n + 1] as u16) << 8) | (self.0[2 * n] as u16);
let r = (v & 0b1_1111) as u8;
let g = ((v >> 5) & 0b1_1111) as u8;
let b = ((v >> 10) & 0b1_1111) as u8;
write!(f, "{:02X}{:02X}{:02X} ", r, g, b)?;
}
write!(f, "")
}
}

85
src/display/structs.rs Normal file
View File

@ -0,0 +1,85 @@
use super::*;
// Display color
pub struct BgMapAttributes(pub u8);
impl BgMapAttributes {
pub fn palette_number(&self) -> usize {
(self.0 & 0b111) as usize
}
pub fn vram_bank_number(&self) -> usize {
((self.0 >> 3) & 1) as usize
}
pub fn horizontal_flip(&self) -> bool {
(self.0 >> 5) != 0
}
pub fn vertical_flip(&self) -> bool {
(self.0 >> 6) != 0
}
}
#[derive(Debug, Copy, Clone)]
pub enum PixelOrigin {
Empty,
Background(usize),
Window,
Sprite,
}
pub struct Sprite {
pub x: u8,
pub y: u8,
pub tile: u8,
flags: u8,
}
impl Sprite {
pub fn load(buf: &[u8]) -> Self {
assert!(buf.len() > 4);
Self {
x: buf[0],
y: buf[1],
tile: buf[2],
flags: buf[3],
}
}
pub fn is_hidden(&self) -> bool {
self.x == 0 || self.y == 0
}
pub fn is_foreground(&self) -> bool {
(self.flags & SPRITE_OBJ_BG_PRIORITY) == 0
}
pub fn is_x_flipped(&self) -> bool {
(self.flags & SPRITE_X_FLIP) == SPRITE_X_FLIP
}
pub fn is_y_flipped(&self) -> bool {
(self.flags & SPRITE_Y_FLIP) == SPRITE_Y_FLIP
}
pub fn palette(&self) -> u8 {
// GB
/*
if (self.flags & SPRITE_PALETTE_NO) == 0 {
0
} else {
1
}
*/
// GBC
self.flags & 0b111
}
// GBC only
pub fn vram_bank(&self) -> u8 {
if (self.flags & SPRITE_TILE_VRAM_BANK) == 0 {
0
} else {
1
}
}
}