Started implementing graphics

This commit is contained in:
Kevin Hamacher 2016-05-26 17:45:31 +02:00
parent 396e87304e
commit ea81305272
2 changed files with 128 additions and 17 deletions

View File

@ -4,3 +4,5 @@ version = "0.1.0"
authors = ["Kevin Hamacher <kevin.hamacher@rub.de>"]
[dependencies]
sdl2 = "0.19.0"
libc = "*"

View File

@ -1,10 +1,20 @@
extern crate sdl2;
extern crate libc;
// Internal ram size
const VRAM_SIZE: usize = 0x2000;
// Timing values
const TICKS_END_SCANLINE: u16 = 80;
const TICKS_END_READMODE: u16 = 172;
const TICKS_END_HBLANK: u16 = 204;
const TICKS_END_VBLANK: u16 = 456;
// Display size
const GB_PIXELS_X: u16 = 160;
const GB_PIXELS_Y: u16 = 144;
const SCALE: u16 = 4;
#[derive(Debug)]
enum DisplayMode {
Scanline,
@ -19,7 +29,6 @@ impl Default for DisplayMode {
}
}
#[derive(Debug, Default)]
pub struct Display {
control: u8,
status: u8,
@ -37,10 +46,22 @@ pub struct Display {
current_ticks: u16,
current_mode: DisplayMode,
// TODO
// For creating a window:
// sdl_context: sdl2::Sdl,
// video_context: sdl2::VideoSubsystem,
// window: sdl2::video::Window,
renderer: sdl2::render::Renderer<'static>,
}
impl Display {
pub fn new() -> Display {
let sdl_ctx = sdl2::init().unwrap();
let video_ctx = sdl_ctx.video().unwrap();
let wnd = video_ctx.window("RustBoy", (GB_PIXELS_X * SCALE) as u32, (GB_PIXELS_Y * SCALE) as u32).position_centered().build().expect("Failed to create window :<");
let mut renderer = wnd.renderer().build().expect("Could not build renderer");
Display {
control: 0,
status: 0,
@ -56,9 +77,18 @@ impl Display {
current_ticks: 0,
current_mode: DisplayMode::default(),
vram: vec![0; VRAM_SIZE].into_boxed_slice(),
// sdl_context: sdl_ctx,
// video_context: video_ctx,
// window: wnd,
renderer: renderer
}
}
fn set_pixel(&mut self, x: u8, y: u8, color: sdl2::pixels::Color) {
self.renderer.set_draw_color(color);
self.renderer.fill_rect(sdl2::rect::Rect::new((x as i32) * SCALE as i32, (y as i32) * SCALE as i32, SCALE as u32, SCALE as u32));
}
pub fn write_byte(&mut self, addr: u16, val: u8) {
match addr {
0x8000 ... 0x9FFF => self.vram[(addr - 0x8000) as usize] = val,
@ -107,6 +137,7 @@ impl Display {
if self.current_ticks > TICKS_END_READMODE {
self.current_ticks = 0;
self.current_mode = DisplayMode::HBlank;
self.renderscan();
}
},
DisplayMode::HBlank => {
@ -125,6 +156,9 @@ impl Display {
self.current_ticks = 0;
self.curline += 1;
if self.curline > 153 {
self.renderer.present();
self.renderer.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
self.renderer.clear();
self.current_mode = DisplayMode::Scanline;
self.curline = 0;
}
@ -134,24 +168,99 @@ impl Display {
}
fn renderscan(&mut self) {
// TODO: Allow switching of tile map
let tilemap: u16 = 0x1800;
let map_offset_y: u8 = self.curline.wrapping_add(self.scrolly);
let map_offset_x: u8 = self.scrollx;
let tile_index_y: u8 = map_offset_y / 8;
// Render line
for render_x in 0 .. 159 {
let tile_index_x: u8 = render_x / 8;
let tile_offset_x: u8 = render_x % 8;
// TODO: Draw bit
// let tile_base_addr = tilemap + tile_id*128
// pixel(render_x, map_offset_y) := *tile_base_addr + 2* *(tile_base_addr+1)
//[tile_index_x][tile_index_y]
// Points to the background map offset to use.
let background_map: usize;
// verify!
if self.control & (1 << 3) > 0 {
background_map = 0x1C00;
} else {
background_map = 0x1800;
}
// Those are pixel units, not tile units.
let map_offset_y: u8 = self.scrolly;
let map_offset_x: u8 = self.scrollx;
let render_y: u8 = self.curline;
if self.control & (1 << 1) > 0 {
panic!("Switch OBJ not supported");
}
// Render background
if self.control & (1 << 0) > 0 {
println!("Render background");
// Render pixels (20 tiles)
for render_x in 0 .. 160 {
// Absolute render coordinates
let render_abs_x = map_offset_x.wrapping_add(render_x);
let render_abs_y = map_offset_y.wrapping_add(render_y);
let tile_index_x: u8 = render_abs_x / 8;
let tile_offset_x: u8 = render_abs_x % 8;
let tile_index_y: u8 = render_abs_y / 8;
let tile_offset_y: u8 = render_abs_y % 8;
let vram_offset: usize = background_map + (tile_index_y as usize) * 32 + tile_index_x as usize;
// Obtain tile ID in this area
// println!("Render absolute [{:03X}:{:03X}] -> {:03X}", render_abs_x, render_abs_y, vram_offset);
let mut tile_id = self.vram[vram_offset];
/*
if self.control & (1 << 4) > 0 {
// This tile dataset is from -127 to 127, not from 0 to 255
if (tile_id as i8) < 0 {
tile_id = (-(tile_id as i8)) as u8;
} else {
tile_id += 127;
}
}
*/
println!("vram offset: {:04X}", vram_offset);
if tile_id != 0 {
println!("Drawing tile {:02X}", tile_id);
}
// Obtain tile information
let tile_base_addr: usize;
if self.control & (1 << 4) > 0 {
tile_base_addr = 0x0000;
} else {
tile_base_addr = 0x0800;
// This set goes from -127 to 127.
let s_tid: i8 = tile_id as i8;
if s_tid < 0 {
tile_id = (127 + s_tid) as u8;
} else {
tile_id = tile_id + 127;
}
panic!("OH MY GOD, this wasn't tested yet");
}
let tile_base_addr: usize = tile_base_addr + (tile_id as usize) * 16;
let tile_line_1 = self.vram[tile_base_addr + (tile_offset_y as usize) * 2];
let tile_line_2 = self.vram[tile_base_addr + (tile_offset_y as usize) * 2 + 1];
// Get the correct bit
let b1: bool = (tile_line_1 & 1 << (7 - tile_offset_x)) > 0;
let b2: bool = (tile_line_2 & 1 << (7 - tile_offset_x)) > 0;
let mut factor = 0;
if b1 {
factor += 64;
}
if b2 {
factor += 128;
}
// Draw stuff
self.set_pixel(render_x, render_y, sdl2::pixels::Color::RGB(factor, factor, factor));
// self.set_pixel(render_x, render_y, sdl2::pixels::Color::RGB(255, 255, 255));
// let tile_base_addr = tilemap + tile_id*128
// pixel(render_x, map_offset_y) := *tile_base_addr + 2* *(tile_base_addr+1)
//[tile_index_x][tile_index_y]
}
}
}
pub fn vblank_interrupt(&mut self) {