ppu: Fix window

This commit is contained in:
Kevin Hamacher 2020-02-21 00:15:09 +01:00
parent bdf51448f7
commit b7c1d9b8a0

View File

@ -843,17 +843,24 @@ impl Display {
if (self.control & CTRL_WND_DISPLAY_ENABLE) == CTRL_WND_DISPLAY_ENABLE {
// Draw 'window' over the background.
// Screen coordinates of the top left corner are WX-7, WY
// Quick check if the window is visible at all.
if self.windowx < 167 && self.windowy < 144 {
//let rx = self.windowx.wrapping_add(7);
let rx = 7u8.wrapping_sub(self.windowx);
let ry = render_y.wrapping_add(self.windowy);
for r_x in 0..160u8 {
let render_x = r_x.wrapping_add(rx);
let window_y_offset = render_y as i16 - self.windowy as i16;
if self.windowx < 7 {
eprintln!("Window X position < 7, bailing out");
} else if window_y_offset >= 144 || window_y_offset < 0 {
// Not visible
} else {
let window_y_offset = window_y_offset as u8;
let window_x_offset = self.windowx - 7;
for r_x in 0..(160u8 - window_x_offset) {
let render_x = r_x.wrapping_add(window_x_offset);
// Absolute render coordinates
let tile_index_x: u8 = render_x >> 3;
let tile_index_y: u8 = ry >> 3;
let tile_index_y: u8 = window_y_offset >> 3;
let tile_offset_x: u8 = render_x & 7;
let tile_offset_y: u8 = ry & 7;
let tile_offset_y: u8 = window_y_offset & 7;
let vram_offset: usize =
window_map + (tile_index_y as usize) * 32 + tile_index_x as usize;
@ -927,6 +934,7 @@ impl Display {
}
}
}
}
if (self.control & CTRL_BG_SPRITE_ENABLE) == CTRL_BG_SPRITE_ENABLE {
self.render_sprites(&queue);
}