Remove dead code
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31117963e5
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@ -57,11 +57,6 @@ pub struct Display {
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current_mode: DisplayMode,
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// TODO
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// For creating a window:
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// sdl_context: sdl2::Sdl,
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// video_context: sdl2::VideoSubsystem,
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// window: sdl2::video::Window,
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renderer: sdl2::render::Renderer<'static>,
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}
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@ -87,9 +82,6 @@ impl Display {
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current_ticks: 0,
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current_mode: DisplayMode::default(),
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vram: vec![0; VRAM_SIZE].into_boxed_slice(),
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// sdl_context: sdl_ctx,
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// video_context: video_ctx,
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// window: wnd,
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renderer: renderer
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}
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}
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@ -201,16 +193,10 @@ impl Display {
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if self.control & CTRL_BG_DISPLAY > 0 {
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// Draw borders first.
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/*
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for t_x in 0 .. 160/8 {
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self.renderer.set_draw_color(sdl2::pixels::Color::RGB(0xFF, 10, 0xFF));
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// Awesome effects:
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/*
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let RX: i32 = (t_x as i32)*8 + map_offset_x as i32;
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let RY: i32 = (render_y as i32) & 0xFFFFFFF8 + map_offset_y as i32;
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let TS: u32 = 8u32 * (SCALE as u32);
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*/
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let RX: i32 = (t_x as i32)*8 + map_offset_x as i32;
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let RY: i32 = ((render_y as u32) & 0xFFFFFFF8) as i32 - map_offset_y as i32;
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let TS: u32 = 8u32 * (SCALE as u32);
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@ -218,6 +204,7 @@ impl Display {
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sdl2::rect::Rect::new(RX * SCALE as i32, RY * SCALE as i32, TS, TS)
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);
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}
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*/
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// Render pixels (20 tiles)
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for render_x in 0 .. 160 {
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// Absolute render coordinates
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@ -234,11 +221,6 @@ impl Display {
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// Obtain tile ID in this area
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let mut tile_id = self.vram[vram_offset];
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// println!("vram offset: {:04X}", vram_offset);
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if tile_id != 0 {
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// println!("Drawing tile {:02X}", tile_id);
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// print!("{:02X} ", tile_id);
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}
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// Obtain tile information
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let tile_base_addr: usize;
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